Nearest region

Light has a speed limit, so distance costs time. A round trip between continents takes 70 to 160 ms, and one on the same continent takes 20 to 40 ms. Serve each user group from the nearest region to keep p99 below 85 ms.

Play a level

See it on the board

The same traffic runs on two boards. The simulator measured both when this page was built.

Board to show
RegionRegionRegionHTTP/2HTTP/2HTTP/2UsersUsersUsersAPI server1 vCPU · 1 GBAPI server1 vCPU · 1 GBAPI server1 vCPU · 1 GB
HTTP/2HTTP/2UsersUsersUsersAPI s…API s…API s…
All users go to Europe: misses a goal
RegionRegionRegionDNSDNSDNSHTTP/2HTTP/2HTTP/2UsersUsersUsersAPI serverAPI serverAPI serverGeo DNS
Each group goes to its nearest region: meets the goals
See it on the board
Measure Goal All users go to Europe Each group goes to its nearest region
p99 latency (Eu) under 85 ms 24 ms Pass 26 ms Pass
p99 latency (Us) under 85 ms 140 ms Fail 25 ms Pass
p99 latency (Ap) under 85 ms 140 ms Fail 68 ms Pass
Monthly cost 12 USD/mo 16 USD/mo
Error rate 0% 0%
Level rules none broken Board is not complete Fail Pass

Key numbers

Physics and network values from the catalog. The mini board has 3 user groups and 1 server in each region.
NumberValue
Speed of light in vacuum299,792,458 m/s
Round trip on one continent, slow end40 ms
Round trip between continents, fast end70 ms
Round trip between continents, slow end160 ms
Light across a planetDrag or use arrow keys to pick a path

Lasers in orbit, New York to London · 7,151 km · 24 ms one way

How it works

A signal cannot be faster than light, and in glass fiber it is about one third slower. A packet that crosses an ocean and returns takes 70 ms at best and often 160 ms. No cache or faster server removes this time. Only a shorter distance does.

In the mini board users in Europe, America and Asia share one API name. A server is ready in each region, but all traffic goes to the European server. European users get fast answers. Users in America and Asia pay a round trip across an ocean for each request, and their p99 passes the 85 ms limit.

The fix is to route each group to its nearest region. A geographic DNS service answers each lookup with the address of the closest region, chosen from the location of the client. The three groups then each have a local round trip of 20 to 40 ms or less, and p99 stays below 85 ms for every group.

The limit applies to each group, not to the average. A fast local group can hide a slow remote group in an average, so the level sets a target for each group.

A server in each region also needs its data. A service that reads one database in Europe from every region pays the long round trip again.

In the levels you route users to the nearest region and check p99 for every group.