Webhooks that land
Difficulty 3 of 5
Receivers reject 20 percent of webhook attempts. Every call must be signed. Keep each event until it is delivered or stored as failed. No event may disappear.
3 retries per call · no jitter · peak 6.0× normal load
Goals and limits
- Lost writes
- none
- Security score
- at least 1
- Monthly cost
- under 200 USD/mo
- Parts you can add
- Managed pub/sub, Worker
- Part limit
- 16
- Traffic
- 100 req/s
Concepts
How players did
Player results load from the server.