Webhooks that land

  • Build
  • Wire 17

Difficulty 3 of 5

Receivers reject 20 percent of webhook attempts. Every call must be signed. Keep each event until it is delivered or stored as failed. No event may disappear.

Play level

AMQPHTTP/2HTTP/2Users100 req/sManaged pub…1 vCPU · 1 GBWorker1 vCPU · 1 GBExternal API4 vCPU · 2 GB
AMQPHTTP/2HTTP/2Users100 req/sManaged pub…1 vCPU · 1 GBWorker1 vCPU · 1 GBExternal API4 vCPU · 2 GB
The board at the start of the level
A retry stormArrow keys change the retries. Tap to turn jitter on or off.

3 retries per call · no jitter · peak 6.0× normal load

Goals and limits

Lost writes
none
Security score
at least 1
Monthly cost
under 200 USD/mo
Parts you can add
Managed pub/sub, Worker
Part limit
16
Traffic
100 req/s

Concepts

How players did

Player results load from the server.