Remind me later

  • Build
  • Queue 12

Difficulty 2 of 5

Ten million reminders are already accepted and become due at 60 seconds. Retain them, send none early, and complete all work within four minutes. Each reminder must have one effect.

Play level

HTTP/2Users0 req/sPush service64 vCPU · 16 GB
HTTP/2Users0 req/sPush service64 vCPU · 16 GB
The board at the start of the level
A queue between two speedsDrag or use arrow keys to change the workers

4 workers · 3 jobs waiting · wait 33 ms

Goals and limits

Completion time
under 240 s
Duplicates
none
Lost writes
none
Monthly cost
under 1,000 USD/mo
Parts you can add
Message broker, Managed queue
Part limit
16

Concepts

How players did

Player results load from the server.